Re: [Rd] Compiling R for the Sony Playstation 3?

From: Barry Rowlingson <b.rowlingson_at_lancaster.ac.uk>
Date: Fri, 03 Aug 2007 17:55:49 +0100

elw_at_stderr.org wrote:

> Beyond that, there may be a few more things that can be done to make R run
> "stupidly fast" on ps3 or IBM Cell blades.
>

  Wouldn't the right way to go here be to make it use the PS3 graphics hardware, in a http://www.gpgpu.org/ kind of way? Or are the Cell processors on the PS3 graphics processors too?

  Of course if you are doing this for fun I'd like to see a Nintendo Wii port, just so I can play Super Mario Generalised Linear Modelling by waving the controller around.

Barry



R-devel_at_r-project.org mailing list
https://stat.ethz.ch/mailman/listinfo/r-devel Received on Fri 03 Aug 2007 - 17:17:55 GMT

Archive maintained by Robert King, hosted by the discipline of statistics at the University of Newcastle, Australia.
Archive generated by hypermail 2.2.0, at Tue 07 Aug 2007 - 01:38:01 GMT.

Mailing list information is available at https://stat.ethz.ch/mailman/listinfo/r-devel. Please read the posting guide before posting to the list.