Re: [Rd] Cell or PS3 Port

From: Dirk Eddelbuettel <edd_at_debian.org>
Date: Sat, 27 Oct 2007 12:36:15 -0500

On 27 October 2007 at 10:35, Ed Knutson wrote:
| I am interested in optimizing some of R's vector math functions to
| utilize the SPE units of the Cell processor (commonly found in the
| Playstation 3) and I am wondering if anyone has already done any work in
| that area. I can't find anything using the search page or Google.
| (Admittedly it is difficult to search for information on a
| one-letter-named programming language whose contributed documentation
| intrinsically refers to "cells" frequently. :) I'm assuming it will be

See the r-devel archives for August where Doug Bates started a thread

        [Rd] Compiling R for the Sony Playstation 3 with many posts.

The upshot,as I recall, is the he 'simply' installed Ubuntu on his PS3 in order to real software (read: Emacs, R) running on his 'dvd player' as he calls it.

There is a lot of interest in making R work on things like the Cell as well as in GPGPU frameworks, at least for subroutines and libraries (and I understand that some work is ongoing in that area). The main R thread will probably remain single-threaded 'forever'. Others may have more pertinent comments.

Hope this helps, Dirk

-- 
Three out of two people have difficulties with fractions.

______________________________________________
R-devel_at_r-project.org mailing list
https://stat.ethz.ch/mailman/listinfo/r-devel
Received on Sat 27 Oct 2007 - 17:40:03 GMT

Archive maintained by Robert King, hosted by the discipline of statistics at the University of Newcastle, Australia.
Archive generated by hypermail 2.2.0, at Tue 30 Oct 2007 - 03:46:12 GMT.

Mailing list information is available at https://stat.ethz.ch/mailman/listinfo/r-devel. Please read the posting guide before posting to the list.